OOC

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No New Posts Rules

You must read the forum rules. No exceptions.

2 8 Species Information
by Lulu
Apr 3, 2010 21:43:18 GMT -5
No New Posts Off-Topic Board

You can talk about anything irrelevant here, just make sure to keep it civil. Note that post count does not go up on this board.

Sub-board: Introduction/Leaving Board

6 34 What is your favourite colour and why?
by tilly11
Nov 8, 2011 8:29:52 GMT -5
No New Posts Notice Board

Any and all important announcements can be found on this board, so be sure to stay updated! Members are also welcome to post their own in-game news here.

Sub-board: Member Notices

1 1 Confused?
by Aya
Apr 3, 2010 22:30:01 GMT -5
No New Posts The Regalian Council

The staff is plotting domination hard at work making the site as awesome as it can be.

3 11
No New Posts Post Museum

Any old threads or profiles of deceased or inactive characters will be moved here, to keep the boards clean and not cluttered. These threads will still remain available for all to see. Please notify a staff member if you would like a thread moved to this board.

Sub-board: Inactive Characters

0 0 No posts have been made on this board.
No New Posts Advertising Board

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Sub-boards: First Time, Link Backs

68 68 Shippers Island - Read Write Ship
by Sonny
Dec 16, 2013 9:53:28 GMT -5

Character

Board Threads Posts Last Post
No New Posts Character Creation

After you've read the rules, you may make a character here. Simply fill out the form and wait for it to be accepted by a staff member.

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No New Posts Hall of Characters

All accepted characters will be moved here, into their respective subcategory by species

Sub-boards: Humans, Fliers, Gnawers, Nibblers, Crawlers, Spinners, Shiners, Pending Characters

12 33 Thane, Human
by Aya
May 4, 2010 17:42:35 GMT -5
No New Posts Character Plots, Information, and Discussion

Any discussion, requests for RPs, plots, information pages, characters for adoption, and other Out Of Character threads relating to characters belong in this board.

Sub-boards: Character Plots, Adoption Board

1 1 Form A Bond
by Tori
Apr 28, 2010 12:21:12 GMT -5

Human Territories

Board Threads Posts Last Post
No New Posts Regalia

The magnificent stone city of Regalia is where most of the Underland humans reside. This is also the humans' main trading and military base.

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No New Posts The Palace

The Palace was built by Regalia's architects to be virtually impenetrable; there is no doorway, and the windows don't begin until around two hundred feet up the smooth stone walls. This is not only the home of Regalian royalty; it is also a refuge for all residents of the city during a battle or ambush. The High Hall is here, as well as the hospital.

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No New Posts The Arena

The Arena serves many purposes; it is a center for battle training, but along with this parties, sporting events, meetings, and other large gatherings are held here. The Arena also offers a way into and out of the city, with tunnels to various other parts of the Underland.

1 1 Training (OPEN to all)
by orion
May 6, 2010 21:58:41 GMT -5
No New Posts The Fount

During the many wars over territory in Regalia's early days, a group of people decided that they did not wish to fight for land that wasn't theirs to begin with. They began to build on a small plot of land around a day's journey from Regalia, and called it the Fount. As of now, the Fount is a small settlement protected by a raging river, and its small number of citizens are working to establish a place of peace rather than war.

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No New Posts Garden of the Hesperides

Sandwich's people couldn't bear to leave behind everything, and this included the thriving plant life in the Overland. Shortly after their descent they discovered a fertile plain near the river, and planted a lush garden. A dike was built to prevent the plain from flooding, and the golden apple trees that are found here will grow nowhere else in the Underland.

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Flier Territories

Board Threads Posts Last Post
No New Posts Caverns

The land belonging to the Fliers is made up of large, airy caves and passages, perfect for its winged inhabitants. Every flier has its own cave to roost in.

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No New Posts The Pools

A variety of underground springs have formed the Pools in the heart of the flier lands. You will be hard-pressed to find a human or flier that hasn't come here at least once to have a relaxing afternoon.

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No New Posts The Pillar

For centuries the fliers have used the Pillar as a gathering place, to spread news and socialize. Around the pillar is a sheer drop into blackness, so if you don't have wings...watch your step.

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Gnawer Territories

Board Threads Posts Last Post
No New Posts The Tunnels

The Tunnels are where the majority of the rat population live. They stretch for miles through gnawer territory, and have countless caves branching off of them. The gnawers make their nests in these caves, but be warned...many don't welcome visitors.

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No New Posts The Rivers

It's no wonder the gnawers are such great fishers; they have plenty of opportunity to practice. Two rivers, both filled with fish, run through their land, emptying into the Waterway. Gnawers teach their pups from birth to fish in them. Now that the humans are in the Underland the rats must protect their rivers, though, for those killers have been eyeing them from the start.

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No New Posts Plain of Tartarus

Named by the fliers, the Plain of Tartarus is a vast cavern in the middle of a branching web of tunnels. Arranged battles are often held here, and its large size makes it an ideal place for the gnawer army to rest when they're on the march.

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No New Posts The Labyrinth

Just beyond the Tankard lies the Labyrinth, a twisting maze of tunnels and passageways that are close to impossible to navigate. Few reside here, as it is so deadly, but as the gnawer population grew a small number of rats chose to live here, distant from the rest of the Underland creatures, save for the nasty serpents that dwell at the bottom of the Tankard.

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Nibbler Territories

Board Threads Posts Last Post
No New Posts Northern Colony

The colony of nibblers to the north of the Underland is relatively close to Regalia. It is the smallest of the nibbler colonies and made up of networks of tunnels and dens. The nibblers living here are curious about their new human neighbors, but they remain wary of them.

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No New Posts Eastern Colony

The Eastern Colony is the largest of the nibbler colonies, and is made up of the same types of tunnels and caves as the Northern Colony. A small but strong river runs through the area, and it is this same river that feeds the small streams of the jungle that is quite nearby.

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No New Posts Southwestern Colony

Somewhere to the southwest of the Waterway lies the third nibbler colony. This one is actually made up of three enormous caverns, all connected. The nibblers live all together, rather than in seperate caves. This colony is not very far from gnawer territory, though, so the mice here constantly live in fear of being attacked.

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Crawler Territories

Board Threads Posts Last Post
No New Posts The Dens

The crawlers' land is very rarely attacked, and this is mainly due to the fact that it is spanned by the Dens, a large, sprawling plot of tunnels and caves that share one unique quality; none of the ceilings in these tunnels are over five feet high. Most are even smaller than that, which suits their six legged inhabitants perfectly.

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No New Posts The Plains

Most of crawler territory is made up of the plains, a wide open area that is easy to defend because, in the event of an attack, the crawlers would just retreat farther and farther until their enemies grew tired.

1 1 Forums Of 2012
by vincentlaw
Apr 17, 2012 6:20:36 GMT -5
No New Posts The Fishing River

The rushing river that passes through Regalia calms as it passes through this area, thus providing the crawlers with a safe place to fish. This is their main source of food.

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Spinner Territories

Board Threads Posts Last Post
No New Posts The Webs

Throughout the tunnels of the Spinner Lands are countless webs strung from the walls of stone. Every spider has its own web, and there are those that serve other purposes as well.

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No New Posts The Queen's Web

The colossal web belonging to the spider Queen is found in the very center of the huge tunnel that crosses through spinner territory. It's not only the Queen that comes here, though; because of it's central location, many spinners come here for meetings and to share news.

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No New Posts The Barricades

The Barricades are actually two giant clumps of webs that separate the two ends of the main spinner tunnel from the rest of the Underland. Guards are posted here constantly, but there's really no need for them; these webs take a long time to break through and by then, the spinners will have heard you coming.

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Shiner Territories

Board Threads Posts Last Post
No New Posts The Hive

The Hive is a huge, dome shaped cavern with hundreds of tiny caves perforating the walls some even as high as a hundred feet. Every shiner has a cave, although many share with others. During the day the hive is aglow with multicolored lights from its whiny inhabitants.

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No New Posts The Meeting Hall

The Meeting Hall is a smaller cavern just off of the main Hive, and it is here that most shiner meetings are held, important or not. Of course, whether or not the shiners can work up the willpower to come to these meetings is a different story...

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No New Posts The Hoard

The Hoard is exactly what it sounds like: an immense collection of food that the shiners have accumulated. It is stored in another cavern off of the Hive and arranged in a giant pile. At any time of day you'll find shiners there, eating and talking...well, mostly eating. And it doesn't matter if some of the food goes bad, anyway. They'll still eat it.

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Other Territories

Board Threads Posts Last Post
No New Posts The Waterway

The Waterway is a vast subterranean ocean, occupying a large portion of the center of the Underland. If you plan on traveling it by boat or by flier, beware, for there are many untold dangers here, the kind that one would never face on dry land.

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No New Posts The Dead Land

The Dead Land has its name for a reason; it is a barren place with little to no food sources and little opportunity for long term survival. If you plan on coming here, be prepared.

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No New Posts The Firelands

This place gets its name from the large number of volcanoes, both active and inactive, that can be found here. It is a place avoided by most due to the foul air, the wild wind currents, spewing lava, and various other unpleasantries.Watch your step, or you'll likely find yourself in the path of an erupting volcano.

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No New Posts Hades Hall

Just after crossing the Swag you'll find yourself in Hades Hall, a vast path even deeper in the ground than the rest of the Underland. It takes at least three days to travel by flier, and ownership has been disputed over for centuries, long before the humans arrived. Beware, for Hades Hall houses a number of hostile creatures.

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No New Posts Queenshead

Queenshead has always been the place to get information, as scouts, messengers from all species take advantage of this neutral place very often. Queenshead gets its name from its distinguishing landmark: a rock shaped somewhat like the head of a woman wearing a crown.

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No New Posts The Jungle

Stretching across the eastern side of the Underland, the jungle is not a place for the faint of heart. Concealed in the endless mass of vines are a number of dangers, from poison dart frogs to flesh-eating fish. There's also tainted water and man-eating plants, too, if you're unlucky enough to stumble upon them. Steer clear of this place.

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Legend

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